[GameObjectClass]
baseName = "cobra"
classLabel = "artillery"
geometryScale = 2.0
geometryName = "cobra.xsi"
animCount = 1
animName1 = "deploy"
animFile1 = "cobra.xsi"
scrapValue = 10
scrapCost = 10
customCost = 10
buildTime = 10.0
customTime = 10.0
maxHealth = 2000
addHealth = 5
maxAmmo = 5000
addAmmo = 10
unitName = "Cobra"
aiName = "SupportProcess"
aiName2 = "SupportProcess"

heatSignature = 10.0
imageSignature = 0.1
radarSignature = 0.0

isAssault = 1

armorClass = N

requireCount = 1
requireName1 = "fbforg"
requireText1 = "Upgrade Kiln"

///// WEAPONS ////////////////////

weaponHard1 = "HP_MORTAR_1"
weaponName1 = "aaa_a"
weaponAssault1 = 1

//////////////////////////////////

turretCount = 3
turretName1 = "turret_x_1"
turretName2 = "turret_y_1"
turretName3 = "HP_eyepoint"

[CraftClass]
rangeScan = 400.0f
periodScan = 1.0f
velocJam = 0.0f
engageRange = 250
weaponPitch = 1.0

braccelFactor = 0.05f
strafeFactor = 0.1f
steerFactor = 1.0f
omegaFactor = 0.1f
velFactor = 0.2f

selectWaitMsg = "fvartl04.wav"
selectAttackMsg = "fvartl01.wav"
selectFollowMsg = "fvartl03.wav"
selectGoMsg = "fvartl02.wav"
selectOtherMsg = "fvartl04.wav"
holdMsg = "fvartl12.wav"
goMsg = "fvartl05.wav"
attackMsg = "fvartl06.wav"
followMeMsg = "fvartl08.wav"
followMsg = "fvartl03.wav"
repairMsg = "fvartl09.wav"
reloadMsg = "fvartl09.wav"
rescueMsg = "fvartl10.wav"
recycleMsg = "fvartl11.wav"
otherMsg = "fvartl05.wav" 

user1Msg = ""  
killedMsg = "fvartl07.wav"
diedMsg = ""

attackTask = "ArtlAttack"
subAttackTask = "ArtlSubAttack"
subAttackClass = "AD"	// include air units as attack targets only when deployed

[HoverCraftClass]
setAltitude = 75.0
accelDragStop = 4.0
accelDragFull = 1.0
alphaTrack = 20.0
alphaDamp = 5.0
pitchPitch = 0.4
pitchThrust = 0.1
rollStrafe = 0.1
rollSteer = 0.1

velocForward = 15.0
velocReverse = 15.0
velocStrafe = 15.0
accelThrust = 50.0
accelBrake = 75.0
omegaSpin = 3.5
omegaTurn = 1.5
alphaSteer = 5.0
accelJump = 15.0

soundThrust = "ssent01d.wav"

soundDeploy = "avartle0.wav"
soundUndeploy = "avartle4.wav"

[ArtilleryClass]
omegaTurret = 2.0
heightDeploy = -5.0
timeDeploy = 2.0
timeUndeploy = 2.0
soundDeploy = ""
soundUndeploy = ""
