[OrdnanceClass]
classLabel = "grenade"
shotGeometry = "ioartl00.xsi"
shotSound = "baz03.wav"
xplGround = "sdayxpl"
xplVehicle = "sdayxpl"
xplBuilding = "sdayxpl"
rendername = "sday.render"

ammoCost = 1000
lifeSpan = 700
shotSpeed = 50.0

damageValue(N) = 4200
damageValue(L) = 4150
damageValue(H) = 3500
damageValue(S) = 4050
damageValue(D) = 4100
damageValue(A) = 4100

[Render]
renderBase = "draw_twirl_trail"
textureName = "smoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 255 255 255"
finishColor = "0 0 255 0"
startRadius = 0.3
finishRadius = 1.0
animateTime = 2.0
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "1.0 1.0 1.0"
emitLife = 2.0