[GameObjectClass]
baseName = "ivbob"
geometryName = "bvltnk00.XSI"
cockpitName = "ivstas_cockpit.xsi"
geometryScale = 1.0
animCount = 3
animName1 = "forward"
animFile1 = "bvltnksf.XSI"
animName2 = "neutral"
animFile2 = "bvltnksn.XSI"
animName3 = "reverse"
animFile3 = "bvltnksr.XSI"
classLabel = "wingman"
scrapValue = 20
scrapCost = 50
customCost = 50
buildTime = 7.0
customTime = 7.0
maxHealth = 2000
maxAmmo = 1500
addAmmo = 1
unitName = "BobCat"
unitIcon = "icon_bobcat.tga"

aiName = "TankFriend"
aiName2 = "TankEnemy"

heatSignature = 1.2
imageSignature = 2.2
radarSignature = 0.1

isAssault = 0

armorClass = N

requireCount = 1
requireName1 = "ibfact"
requireText1 = "Build Factory"

/////// weapons ///////////////////

weaponMask = 00111

weaponHard1 = "HP_CANNON_1"	
weaponName1 = "gatstab_c"	
weaponAssault1 = 0		
weaponHard2 = "HP_ROCKET_1"
weaponName2 = "gbz1rkt_c"
weaponAssault2 = 1
weaponHard3 = "HP_SPECIAL"
weaponName3 = "gforcef"
weaponAssault3 = 0

////////////////////////////////////

lightHard1 = "HP_LIGHT_1"
lightName1 = "spotblue2"
lightHard2 = "HP_LIGHT_2"
lightName2 = "spotblue2"

[CraftClass]
rangeScan = 300.0f
periodScan = 3.0f
velocJam = 10.0f
engageRange = 150

braccelFactor = 0.03
velFactor = 0.2
steerFactor = 1.5
omegaFactor = 0.2
strafeFactor = 0.2

avoidSpeed = 20;
topSpeed = 25;

selectWaitMsg = "ivtank05.wav"
selectAttackMsg = "ivtank02.wav"
selectFollowMsg = "ivtank04.wav"
selectGoMsg = "ivtank04.wav"
selectOtherMsg = "ivtank05.wav"
holdMsg = "ivtank12.wav"

goMsg = "ivtank04.wav"
attackMsg = "ivtank06.wav"
followMeMsg = "ivtank08.wav"
followMsg = "ivtank03.wav"
repairMsg = "ivtank09.wav"
reloadMsg = "ivtank09.wav"
rescueMsg = "ivtank10.wav"
recycleMsg = "ivtank11.wav"
otherMsg = "ivtank05.wav" 
holdMsg = "ivtank12.wav"
user1Msg = ""  
killedMsg = "ivwalk07.wav"
diedMsg = ""

[HoverCraftClass]
velocForward = 35.0 // []
velocReverse = 25.0 // []
velocStrafe = 22.3 // []
accelThrust = 40 //acceleration []
accelDragStop = 6.0 //how fast it stops once hands are off controls []
accelJump = 25.0 // []
setAltitude = 1.0 // how high off the ground

alphaTrack = 21.0 //springs speed it rights itself []
alphaDamp = 8.0 //shocks []

pitchPitch = 0.25 //nose up []
pitchThrust = 0.1 //nose down []

rollStrafe = 0.08 //rolls while strafing []
omegaSpin = 6.0 //spinning in place speed []
omegaTurn = 2.3 //turning while moving speed []
alphaSteer = 7.0 //how fast it responds to steering []
rollSteer = 0.08 //rolls while steering []

soundThrust = "avltnke0.wav"
soundTurbo = "avltnke3.wav"
