[GameObjectClass]
geometryName = "igprox00.xsi"
classLabel = "jammer"
collisionRadius = 1.0
scrapCost = 0
scrapValue = 0
maxHealth = 500
maxAmmo = 0
powerCost = 0
unitName = "Jammer Mine"

heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
canCollide = 1
isAssault = 1

armorClass = H

buildSupport = "A"
buildRequire = "F"

requireCount = 1
requireName1 = "fbover"
requireText1 = "Build Overseer"

provideCount = 1
provideName1 = "fbjamm"

[PoweredBuildingClass]
powerCost = 0
detectRange = 10

[BuildingClass]
soundAmbient = "sjam01.wav"

[JammerTowerClass]
jammerRange = 120.0