[GameObjectClass]
geometryName = "apcann00.xsi"
classLabel = "wpnpower"
scrapCost = 35
scrapValue = 0
maxHealth = 150
maxAmmo = 0
unitName = NULL
aiName = "PowerUpProcess"

requireCount = 3
requireName1 = "fbstro"
requireText1 = "Build Stronghold"
requireName2 = "fbover"
requireText2 = "Build Overseer"
requireName3 = "fbdowe"
requireText3 = "Build Dower"

[PowerUpClass]
soundPickup = "pickup01.wav"
soundReject = "reject.wav"

[WeaponPowerupClass]
weaponName = "gflash_c"
