[GameObjectClass]
baseName = "fbspirx"
geometryName = "fbspir00.xsi"
classLabel = "turret"
animCount = 1
animName1 = "deploy"
animFile1 = "fbspir00.xsi"
collisionRadius = 1.0
scrapCost = 10
scrapValue = 10
powerCost = 0
maxHealth = 6500
addHealth = 6.5
maxAmmo = 10000
unitName = "AAA Spire"

aiName = "SupportProcess"
aiName2 = "SupportProcess"

heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1

armorClass = H

buildSupport = "A"
buildRequire = "F"

requireCount = 0

provideCount = 1
provideName1 = "fbspir"

///// WEAPON ////////////////////

weaponMask = 00001
weaponHard1 = "hp_cannon_1"
weaponName1 = "aaa_a"

/////////////////////////////////

turretCount = 3
turretName1 = "turret_y"
turretName2 = "turret_x"
turretName3 = "hp_eyepoint"

[BuildingClass]
soundAmbient = "sgtow01.wav"

[CraftClass]
rangeScan = 600.0
periodScan = 2.0
velocJam = 0.0
weaponPitch = 1.0
steerFactor = 1.0
engageRange = 400

attackTask = "AssaultTankAttack"
subAttackTask = "SupportSubAttack"
subAttackClass = "ANS"	// include air units as attack targets
// doesn't need to deploy to sub attack
// doesn't move towards unit in sub attack

[TurretCraftClass]
powerTap1 = "HP_TAP_1"
powerName = "fblung"
omegaTurret = 1.0
detectRange = 600
